Somewhere along the way, he also picked up Nick’s ability to merge vehicles into cars that wouldn’t look out of place in a Mad Max game.įrank’s camera returns to the series, and it’s been upgraded with a night vision filter and a scanning mode, perfect for finding hidden collectables or secret caches. His time working with Chuck Greene in Dead Rising 2 taught him how to combine items to create combo weapons. There’s a series of tunnels running through the town connecting various safe rooms together, and Frank’s learned a few new tricks since his last outing. Survivors of the first outbreak have been wary of a repeat occurrence, so some of them are a little better prepared for the undead. The story’s set sixteen years after the outbreak that took place in the first Dead Rising, and the town of Willamette Colorado has been rebuilt, complete with a brand new mall smack in the center of town. Still, it’s a hell of a lot of fun plowing through hundreds of zombies using a literal snowplow, and the Christmas setting fits the game’s parody of capitalism perfectly. I’m also not thrilled that combo weapons can’t be crafted at all until after you’ve tracked down the blueprint. Rotolo as Frank, and as a longtime fan of the series I feel removing the time limit makes the game a little too easy. If you haven’t seen our review of Dead Rising 4it’s still worth reading, and everything Chris wrote there still applies. MSRP: $49.99 (Current owners of Dead Rising 4 on Xbox One and PC receive Capcom Heroes mode as a free update) Since Microsoft’s exclusivity deal just expired Dead Rising 4 is heading to the PS4, and Frank’s Big Package includes all the DLC released for the Xbox One and PC versions, plus a new mode based on iconic Capcom characters.ĭead Rising 4: Frank’s Big Package (PC, Xbox One, PS4 ) Fortunately, the title has also added a lot of features the series has picked up along the way. With Dead Rising 4, Capcom brings the creative zombie killing simulator back where it all started, returning to the series’ original protagonist and setting. On the other hand, deciding to fight a boss while wearing a sassy sundress or trying to take one out with a mannequin torso could end up being surprisingly effective. Want to throw marbles on the ground instead of hitting zombies with a baseball bat? You can do it, but it won’t be as useful as introducing them to the business end of a Willamette Slugger. I think the secret of the game’s success has to do with never telling the player “no.” Want to eat a rotten hamburger you found in the trash, or mix shrimp with ice cream in a blender? Feel free, but you’re going to regret it soon. What’s more, although the cutscenes and story took themselves completely seriously the player never had to, making for some amazing comedy moments. The extra power allowed nearly everything in the game to be used as a weapon, and most items worked just about as well as you’d expect their real-world counterparts to. The game’s main draw, having tons of interactive zombies on screen at once, was something that simply couldn’t be done on earlier hardware. Dead Rising was one of my favorite franchises to debut during the last console generation, and the one launch game I thought best made the case for upgrading to an HD system.
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